var count : int;
var frame : int;
var Sprites : Texture[];
var cronometro : float;
function Update () {
cronometro += Time.deltaTime;
frame ++;
    	if(frame > 50)
    	{
    	
    		count ++;
    		frame = 0;
    		if(count == 4){
    		count = 0;
    		renderer.material.mainTexture = Sprites[count];
    		frame = 0;
    		}
    		renderer.material.mainTexture = Sprites[count];
    	}
}